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	<title>Despair's Dungeon &#187; Steam</title>
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		<title>Despair's Dungeon &#187; Steam</title>
		<link>http://despair2k.wordpress.com</link>
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		<title>How to skin for Gmod9</title>
		<link>http://despair2k.wordpress.com/2006/08/18/how-to-skin-for-gmod9/</link>
		<comments>http://despair2k.wordpress.com/2006/08/18/how-to-skin-for-gmod9/#comments</comments>
		<pubDate>Fri, 18 Aug 2006 19:22:41 +0000</pubDate>
		<dc:creator>despair2k</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Garry’s Mod]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://despair2k.wordpress.com/2006/08/18/how-to-skin-for-gmod9/</guid>
		<description><![CDATA[Well, say your skinning G-Man. You go to the Gmod9 materials folder, then go to the models folder in that. You then see if there is a G-Man folder in there. If there is, great. If not, make a folder called &#8220;G-Man&#8221;.Then you paste the original VMT of the thing you are posting(which you probaly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=despair2k.wordpress.com&blog=280334&post=8&subd=despair2k&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><blockquote cite="http://forums.facepunchstudios.com/showthread.php?p=2584835#post2584835"><p>Well, say your skinning G-Man. You go to the Gmod9 materials folder, then go to the models folder in that. You then see if there is a G-Man folder in there. If there is, great. If not, make a folder called &#8220;G-Man&#8221;.Then you paste the original VMT of the thing you are posting(which you probaly got when you extracted the character&#8217;s folder) and your new VTF into the folder named after your character.Then, you simply spawn &#8220;G-Man&#8221; in game, and there you have it!Any questions?Oh, and when i say G-man, it could mean any character that you have skinned.
</p></blockquote>
<p class="citation"><cite><a href="http://forums.facepunchstudios.com/showthread.php?p=2584835#post2584835">Getting skins ingame &#8211; Facepunch Studios</a></cite></p>
<p>
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		<title>Valve steam Updates!</title>
		<link>http://despair2k.wordpress.com/2006/06/28/valve-steam-updates/</link>
		<comments>http://despair2k.wordpress.com/2006/06/28/valve-steam-updates/#comments</comments>
		<pubDate>Wed, 28 Jun 2006 19:18:40 +0000</pubDate>
		<dc:creator>despair2k</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://despair2k.wordpress.com/2006/06/28/valve-steam-updates/</guid>
		<description><![CDATA[G-Mod &#8211; Home 
Since nobody wrote anything about the latest steam  updates, I&#8217;m gonna just wrap it all together. 
Collective Updates since June 17:
Half-Life 2: Deathmatch

    * Players now respawn with a small amount of invincibility to prevent spawn camping
    * Weapon bindings can now be configured from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=despair2k.wordpress.com&blog=280334&post=7&subd=despair2k&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://www.garrysmod.org/">G-Mod &#8211; Home</a> </p>
<p>Since nobody wrote anything about the latest steam  updates, I&#8217;m gonna just wrap it all together. </p>
<p>Collective Updates since June 17:</p>
<p>Half-Life 2: Deathmatch</p>
<p>
    <EM>* Players now respawn with a small amount of invincibility to prevent spawn camping<br />
    * Weapon bindings can now be configured from the UI<br />
    * Added a timeleft command<br />
    * Added a mp_restartgame command<br />
* Added a sv_report_client_settings command. If server logging isenabled, setting this server variable to 1 will log the cl_cmdratecommand from the client&#8217;s machine<br />
    * Fixed an exploit with the shotgun reload<br />
    * Fixed an exploit with the gravitygun being able to move objects very quickly<br />
    * Fixed an exploit where certain players could hide and shoot from some objects<br />
    * Fixed an exploit where players could move around very fast if they suicide with a box on their head</EM></p>
<p>
Red Orchestra</p>
<p>
    <EM>* Added two new weapons: the MP41 submachine gun for the Germans and the M44 rifle, with permanent bayonet, for the Soviets<br />
    * Added French language files and updated the German language files (including a German game manual)<br />
    * Numerous map changes, optimizations, and improvements, including a visual overhaul to Arad<br />
    * Added base code for flying and hover vehicles into the engine for mod teams<br />
    * Updated armor and penetration values for the Tiger, T-60 and SU-76, and increased the power of the Tiger’s 88mm main gun<br />
    * Optimized memory usage and decreased map load times<br />
    * Fixed the &#8220;Gray Sniper Scope&#8221; bug<br />
    * Fixed a bug related to Steam logins expiring<br />
    * Fixed a bug in the tank penetration system<br />
    * Fixed &#8220;Blank Firing&#8221; weapon bugs<br />
    * Fixed a Recoil issue </EM></p>
<p>
SiN Episodes: Emergence</p>
<p>    <EM>* Added Arena Mode<br />
    * Added 4 Arena Mode Maps (Highrise Lobby, The Office, Turbine, U4 Processing Station)<br />
    * Exposed some additional statistics from the Personal Challenge System<br />
    * Updated manual with additional troubleshooting information, Arena Mode documentation<br />
    * Minor asset rearrangement required for upcoming SDK release<br />
    * Fixed issue where &#8220;Pipes &amp; Crates, Inc.&#8221; phone message would not play<br />
    * Fixed visual issue with Elexis hologram on some DirectX 7 cards<br />
    * Fixed issue where security bots could not be damaged from certain locations in Highrise<br />
    * Fixed some closed captions<br />
    * Fixed minor issues with U4 Lab 02<br />
    * Miscellaneous bug fixes</EM></p>
<p>
The Ship: Source</p>
<p>    <EM>* Began Preloading &#8211; Buy now and save $5.00!<br />
    (Don&#8217;t know what The Ship: Source is? Either <a href="http://www.theshiponline.com/">check the official site</a> or <a href="http://www.theship.jolt.co.uk/">Play the original mod!</a>.)</EM></p>
<p>You see i dont get where they want us to understand &#8220;Spending 20 buck on day of defeat source&#8221; but i do see why they updated it!
</p>
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		<title>www.garrysmod.com</title>
		<link>http://despair2k.wordpress.com/2006/06/25/wwwgarrysmodcom/</link>
		<comments>http://despair2k.wordpress.com/2006/06/25/wwwgarrysmodcom/#comments</comments>
		<pubDate>Sun, 25 Jun 2006 18:44:47 +0000</pubDate>
		<dc:creator>despair2k</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Garry’s Mod]]></category>
		<category><![CDATA[Steam]]></category>

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		<description><![CDATA[Garry&#8217;s Mod &#8211; News 

Blogged with Flock
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=despair2k.wordpress.com&blog=280334&post=4&subd=despair2k&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://www.garrysmod.com/">Garry&#8217;s Mod &#8211; News</a> </p>
<p>
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		<title>Garry&apos;s Mod.com &#8211; Official site launched!</title>
		<link>http://despair2k.wordpress.com/2006/06/25/garrys-modcom-official-site-launched/</link>
		<comments>http://despair2k.wordpress.com/2006/06/25/garrys-modcom-official-site-launched/#comments</comments>
		<pubDate>Sun, 25 Jun 2006 18:42:06 +0000</pubDate>
		<dc:creator>despair2k</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Garry’s Mod]]></category>
		<category><![CDATA[Steam]]></category>

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		<description><![CDATA[G-Mod &#8211; News
Sweeeeet!
Blogged with Flock
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			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://www.garrysmod.org/news/view/post/247/Garry%27s%20Mod.com%20-%20Official%20site%20launched./">G-Mod &#8211; News</a></p>
<p>Sweeeeet!</p>
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